Mods are listed in their install order. It takes several hours to install the mods. The installation is now stable after ironing out the kinks.
I installed BG2 from CDs bought when the game came out. Modded to the max, the game runs flawlessly on my current gen hardware/OS. There is no slowdown whatsoever on any of my PCs.
• Ascension (1.4.24): • Tougher Abazigal • Original Tougher Demogorgon • Tougher Gromnir • Tougher Illasera • Tougher Yaga-Shura.
• BG2 Fixpack (v10) (complete docs): • Core Fixes • BG2 Fixpack - Game Text Update -> GTU Light (by Wisp).
◦ Game Mechanics Fixes: High-Level Dual-Class Characters Get Trapped at Level-Up Screen, Very Low Dexterity Characters Not Receiving Penalties to Thieving Abilities, Consistent Raise Dead Prices at Temples, Racial Definitions, Add Throne of Bhaal Scripting Abilities to Shadows of Amn Games, Broken Actions, Racial Thieving Bonuses Errors, Lore Bonus Error, Proper Kit Detection.
◦ Class/Kit Fixes: Mages and Rogues Not Receiving Final Save Bonus, Thieving Skill Corrections, Using Ranger Tracking Will Permanently Increase the Number of Uses Available, Assassin Poison Weapon Ability Fixes, Monk Unarmed Attacks Incorrect, Bard Spell Memorization Table Fix, Barbarian Rage and Berserker Enrage, Innate Speed Bonuses Could be Negated by Free Action Effects, Cavalier's Resist Fear Ability Could Fail Due to MR, Beast Master's Find Familiar Not Displaying Warning in Tutorial, Blade Spin Fixes (Defensive Spin is no longer mobilized by Free Action), High-Level Ability Fixes (multi-class thieves can no longer select Assassination more than once), Multi-and Dual-Class Thieves Restricted from Lawful Neutral and Lawful Evil Alignments, THAC0 Errors, Error in Fallen Paladin/Ranger and Swashbuckler Ability Tables, Stalkers and Archers Are Not Allowed to Dual-Class, Non-Magical Innate Abilities Affected by Wild Magic, Dead Magic Zones, Kensais and Monks Not Receiving Their Weapon Speed Bonuses, Kitted Bards Starting in Throne of Bhaal Have No Armor, Clerics Receiving Multiple Holy Symbols, Ranger Stealth Error, Inquisitors Get Charm Immunity Too Late, Weapon Proficiencies Maximum and Minimum Fixes.
◦ Area Fixes: Area Scripts, Area Sound Fixes, Trap Fix Roundup, Container Fix Roundup, Corrupted Data in Rest Spawn Block of Mind Flayer Underdark Lair, Areas Types Flagged Incorrectly, Area Entrance/Exit Errors, Area Graphical Fixes, Map Note Corrections, Multiple Unique Creatures, Low-Reputation Parties Face NORH Paladins Too Often, Madman in Temple District Rarely Encountered, Demons Spawned from Resting in Watcher's Keep Had Errors, Creatures Cannot Move.
◦ Spell Fixes: Common Spell Fix Roundup, Creeping Doom Fixes, Chromatic Orb Fixes, Errors with the Paralyzation Effect via Spell and Undead Attack, Simulacrums, Projected Images, and Mislead Issues, Chaotic Commands Not Fully Protecting Against Maze, Luck Fixes, Prismatic Spray Fixes, Breach via Wish Turns Summons Hostile, Greater Command Affects Allies, Errors in Spell Animations, Conjured Earth Elemental Always Hostile, Improved Invisibility Fixes, Many Spells Should Not Be Able To Stack With Themselves (Armor of Faith, Righteous Magic, Assassin's Poison Weapon, Hardiness, Evasion, Greater Evasion, Avoid Death, Blur, Doom, Resist Fire, Protection from Fire, Defensive Harmony, Holy Power, Friends, Luck, Strength, Protection from Cold, Tenser's Transformation, Protection from the Elements, Project Image, Slow), Harper's Call Not Draining Stats, Barkskin Granting Incorrect AC Bonus, Animate Dead Errors, Free Action Errors, Spells vs. Spell Protections, Transformation Spells Not Cleaning Up Spells, Secret Word Fixes, Sol's Searing Orb Fixes, Black Blade of Disaster Errors, Physical Mirror and Shield of Reflection Not Very Reflective, Otiluke's Resilient Sphere Fixes, Polymorph Other Attacks Per Round, Monster Summoning III Fixes, Casting Mordenkainen's Sword Should Break Invisibility, Symbol, Fear and Symbol, Stun Sound Effects, Power Word: Blind Doesn't Affect Allies, Wish Bugs, Flame Blade Errors, Casting Spells from Scroll Fixes, Larloch's Minor Drain, Vampiric Touch Fixes, Protection From Normal Missiles Protecting Against Some Magical Weapons, Simulacrum Restoration Exploit, Faldorn's Summon Dread Wolf Can Crash Game, Anti-Magic Ray Not Destroying All Magically Created Weapons, Bolt of Glory Damage Type Fixes, Armor of Faith Issues, Spells Lacking Sounds and Animations, Chant Not Affecting Enemies, Spells Not Setting Miscast Effects for Divine Magic, Remove Magic Not Dispelling Feeblemind, Minor Spell Turning Behaves as Spell Turning, Conjure Fire Elemental Was Not Restricted from Diviners, Enemy Versions of Symbol Spells Lacked Casting Sounds, Shield Does Not Completely Protect Against Magic Missile, References to Non-Existent and Dropped Spells, Immunities Don't Suppress All Effects.
Lilura1 note: Spell fixes includes a massive nerf to spellcasters: an inability to get 3x PI clones going through CC.
◦ Creature Fixes: Joinable NPC Error Roundup, Common Creature Fix Roundup, Errors With Summoned Creatures, Name Fixes, Lilarcor's Glowing Pool Is A Man, Baby, Creature Animation Fixes, Inventory Fixes, Waukeen's Promenade Bystanders Can use BG Dialogue, Creatures Have Illegal Attribute Scores, 'Devour Brain' Message From Mind Flayer Attack Not Appearing, 'Invincible' Creatures Could Still Be Killed, Inconsistent Creatures, Celestial Fixes, Anath and Other Lycanthropes Well-Nigh Invincible, Creature Innate Immunity Fixes, Creature Alignment Corrections, Animation Errors, Several Errors With Familiars, Juggernaut Golem Dies Immediately When Summoned By Clone, Elven and Half-Elven Resistance to Sleep and Charm, Bad Moon Dog Avatar, Troll Fixes (can no longer be slain by poison), Weakening Bodhi Does Not Stop Her Regeneration, Critters Should Love Elves, Druids, and Rangers, Hendak's Cellmate Lethargic, Lesser Clay Golems in Opening Dungeon Could be Killed Twice, Illusionary Werewolves Doing Actual Damage, Glabrezus Worth 0 XP.
◦ Item Fixes: Common Item Fix Roundup, Item Name and Descriptions, Weapon Animations, Item Ability Fixes, Rod of Lordly Might Transformation Problems, Extraneous Effects, Armor Not Affecting Thieving, Casting, Bonuses vs. Creature Types Not Working, Under- and Overcharged Items, Undroppable Portal Key Could Trap Party in Opening Area, Deck of Many Things Fixes, Instant Healing Exploits, Items With Incorrect Icons, Party No Longer Loses Item Stacks, Mace of Disruption Fixes, Slings Applying Strength Damage, Magical Armor Can Not Be Worn With Protection Rings, Issues With Normal Darts, Weapons Using Incorrect Proficiencies, Enchantment Level Errors, Illithid Control Circlet Durations, Unsellable Items, Magically Created Weapons Have Zero Weight, Boots of Speed and Grandmaster Armor Applying Haste, Not Movement Rate Increases, Item Effects Failing Due to Bad Timing Modes, Corrections to Item Usabilities, Halberd Flagged as Stolen, Spear Ranges, Staff of the Magi Errors, Habib's Mighty Scimitar, More Than One Copy of Unique Items Can Be Obtained, Pickpocket Exploits, Fire Giant's War Hammer Doing Slashing Damage, Rings of Air/Earth/Fire Control Charming Everyone, Other Errors, Azuredge Axe Corrupted, Other Errors, Keep (Drow) Adamantine Items Exploit, Captain Arat Gives Infinite Fire Arrows, Corrupted Files.
◦ Quest Fixes: Quest Reward Bugs, Stronghold Errors and Exploits, Romance-Related Fixes, Journal Entry Errors, Ust Natha Quest Fix Roundup, Twisted Rune Fixes, Errors While Leaving Brynnlaw with Saemon Havarian, City of Caverns Exploit, Tamoko Running Away Prevents Completion of Pocket Plane Challenge, Asylum Scripting Bugs, Brynnlaw Vampire Attack May Prevent Quest From Advancing, Vampires Transforming to Gas Prevents Conclusion of Quest for Aran Linvail, Umar Hills Kids Only Take One Bastard Sword, Unseeing Eye XP Exploit, Quest Breakage, Limited Wish Quest Fixes, Additional Hero Quests in Trademeet Wait Until Hero is Officially Named, Uder Mordin Could Assign Completed Imprisoned Mage (Vithal) Quest in Underdark, Mazzy-Gorf Encounter Fixes, NORH Ally in Bodhi's Lair Turn Allies Against Party, Hell Fixes.
◦ Dialogue Fixes: 'No Valid Links or Replies' Fixes, Dialogue Loops and Repeating Banters, Missing Banters, Interjections, and Replies, Minor Dialogue Errors, Dialogues Not Setting or Checking Variables, Malformed/Broken Triggers and Actions, Sound Fixes, Incorrect Lines in Dialogues, Mayor Never Goes to See Madulf, Errors in Setting Quest Timers for Keldorn and Vithal, Nalia Reacting Oddly in Keep, Anomen's Knighthood Not Being Checked, Valygar's Ranger Friend Derrick No Longer Erroneously Attacks, Party Always Recognizes Spectator Beholder in Sendai's Lair, NPC Talks Prior to Resting Prevent Actual Resting, Jaheira Does Not Recognize She's Been Freed, Exploit of Invincible Imoen in the Opening Dungeon, Dialogues Not Recognizing That You've Already Found Valygar, Fanatics May Still Burn Viconia if Freed, Imoen Has No Banter Dialogue File Assigned in Shadows of Amn, NPCs Do Not Comment on Watcher's Keep Events in the Shadows of Amn Portion of the Game, Bugs with Outdoor Banters, Yoshimo Would Insist on Meeting Renal, Even if Already Contacted, Planar Sphere Apprentice Dialogue Errors, People Leave Through Random Exits After Audiences with the Steward of de'Arnise Keep, Many Dialogues Not Properly Checking for Active Romances, Fixed Rumors at Taverns, Miscellaneous Fixes to Leftover Dialogues.
◦ Scripting Fixes: Common Script Fix Roundup, Errors in Player AI Scripts, Combat AI Fixes, Minor Script Fixes, Game Broken if Saved During Bodhi's Spawn, Ust Natha Cut Scene Could Occur Offscreen, Multiple Captain Rerdes Bug, Malformed Allegiance Checks, Errors in Altercation Between Firkraag's Leiutenants, Scriptable Spells, Unrelated Demons, Invincible Bat in Bodhi's Lair, Terrece Spawn Errors, Mazzy Goes Hostile if Valygar Charmed and Vice-Versa, Multiple Specters Trapped in Imps' Chest, Arkanis Gath Spawning Post-Spellhold and When Working for Bodhi, Elhan's Elves Turning Hostile (And Not) Inappropriately, Cromwell Forges Item Without Ingredients Exploit, Party Not Rested From Weeklong Trip to Brynnlaw, PC Unable to Re-Enter Bodhi's Lair After First Task, Repeated Welther Spawns, Quayle the Slime Causes Stutter Bug, Sime Not Always Prompting a Game Save Upon Arrival in Brynnlaw, Jaheira Stutter Bug When Encountering Khalid's Body, Kangaxx Gets Stuck as Invincible Lich, Miscellaneous Mazzy Dialogue Errors, Unlock Bodhi's Lair, Valygar's Departure in the Slums Can Cause Cut Scene Hang, Disappearing Hendak, Surfacer Elves Flee Prematurely, Hostile Acting Troupe, Corrupted Scripts, Miscellaneous Fixes to Leftover Scripts.
◦ Miscellaneous Fixes: Worldmap Fixes, Missing Sound Files, Duplicate Stores, Stores Have Infinite Magical Items, Stores Selling Stacks of One Throwing Axe, Name of Arcana Archives is Incorrect, Infinite Gold Store Exploit, Fixed Bug That Prevents Saving Games (OS X Only), Stores With Duplicate Item Entries, Load Hint Fixes.
• Rogue Rebalancing (v4.80) (Core): Proper dual-wielding implementation for Thieves and Bards, Thief kit revisions, Thief High Level Ability revisions, Proper racial adjustments for thieving skills, Bard kit revisions, Bard High Level Ability revisions, Proper spell progression for Bards, Additional equipment for Thieves and Bards, Upgradeable Equipment, Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking, Chosen of Cyric encounter, Shadow Thief Improvements, BG2-style icons for RR content.
• Tactics Mod (v25): I did not actually install the Tactics Mod (because I've played it a long time ago, before SCS came out), but this is when you would install it (before SCS). Note that some Tactics components can be used with SCS, but some can't be. Basically, it's best to stick with just adding the Tactics encounters, namely: Improved Ilyich, The Ritual, Kuroisan, Red Badge, Lich in the Docks, Gnome Fighter/Illusionist in the Docks and Improved Crypt King.
• Sword Coast Stratagems (v30): Initialise mod (all other components require this), Allow Spellstrike to take down a Protection from Magic scroll, More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning) (Somewhat bugged), Antimagic attacks penetrate improved invisibility, Iron Skins behaves like Stoneskin (can be brought down by Breach), Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage, Cosmetic change: stop Stoneskins from changing the caster's colour, Make spell sequencers, spell triggers, and contingencies learnable by all mages, Add an extra copy of some hard-to-find spell scrolls, True Sight/True Seeing spells protect from magical blindness, Faster Bears, Grant large, flying, non-solid or similar creatures protection from Web and Entangle, Improved shapeshifting, Make Freedom scrolls available earlier, Retrieve Dropped Items from Hell, Ease-of-use party AI, Remove the blur graphic effect from the Cloak of Displacement, Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic), Initialise AI components (required for all tactical and AI components), Smarter general AI, Better calls for help, Add high-level abilities (HLAs) to spellcasters -> Only selected spellcasters in Throne of Bhaal and Shadows of Amn get HLAs, Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting, Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting, Potions for NPCs -> All of the potions dropped by slain enemies are recoverable, Improved Spiders, Improved golems, Improved fiends -> Fiends have normal hit points, Smarter genies -> Genies have normal hit points, Smarter celestials -> Celestials have normal hit points, Smarter dragons -> Dragons have normal hit points, Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour), Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod), Smarter githyanki, Improved Vampires, Smarter Throne of Bhaal final villain, Smarter Illasera, Smarter Gromnir, Smarter Yaga-Shura, Smarter Abazigal, Give Ascension versions of Irenicus and Sendai SCS scripts and abilities, Give Ascension demons SCS scripts and abilities, Make the starting dungeon slightly harder, Improved Shade Lord, Spellcasting Demiliches, More resilient trolls, Increase difficulty of level-dependent monster groupings -> Significantly increased difficulty, Improved Random Encounters, Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics), Improved Unseeing Eye, Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting, Improved battle with Irenicus in Spellhold, Improved Sahuagin, Slightly Improved Drow -> Upgrade Ust Natha's defences, Slightly Improved Watcher's Keep, Improved Fire Giant temple, Enhanced Sendai's Enclave, Improved Abazigal's Lair, Improved Minor Encounters.
• BG2 Tweak Pack (v16): Remove Helmet Animations, Change Imoen's Avatar to Mage, Change Viconia's Skin Color to Dark Blue, Weapon Animation Tweaks, Restore SoA Load Screen Logo (ToB Only), Disable Portrait Icons Added by Equipped Items, Commoners Use Drab Colors, Icon Improvements, Force All Dialogue to Pause Game, More Interjections, Alter HP Triggers for NPC Wounded Dialogues, Stores Sell Higher Stacks of Items, Shapeshifter Rebalancing, Multiple Strongholds (Baldurdash) -> Keep Class Restrictions, Bonus Merchants (Baldurdash), Two-Handed Bastard Swords, Two-Handed Katanas, Two-Handed Axes, Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg) (Don't install this. It borks the PnP creature components of aTweaks), True Grandmastery (Baldurdash), Un-Nerfed THAC0 Table, Un-Nerfed Sorcerer Spell Progression Table, Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher), Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher), Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher), Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Un-Nerfed Druid Spell Table (Blucher), Trap Cap Removal (Ardanis/GeN1e), Remove Delay for Magical Traps (Ardanis/GeN1e), Remove Summoning Cap for Celestials (Ardanis/GeN1e), Higher HP on Level Up -> Maximum, Maximum HP for NPCs (the bigg) -> For All Creatures in Game, Identify All Items, Easy Spell Learning -> 100% Learn Spells, Make Bags of Holding Bottomless, Remove fatigue from restoration spells, Remove "You Must Gather Your Party..." Sound (Weimer), Unlimited Ammo Stacking, Unlimited Gem and Jewelry Stacking, Unlimited Potion Stacking, Unlimited Scroll Stacking, Neutral Characters Make Happy Comments at Mid-Range Reputation, Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations, No Drow Avatars On Party In Underdark, Rest Anywhere (Japheth), Sellable Items (Icelus), ToB-Style NPCs (Don't install this. It totally stuffs up Spellhold Imoen).
• Ding0's Tweak Pack (v22): Enhanced Goodberries,
Lilura1 note: You don't have to summon dozens of monsters simultaneously, but it's nice to have the option for a bit of BG1-style fun in BG2, isn't it? I think so.
• aTweaks (v4.42): Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack, Change Spiritual Hammer into a ranged force weapon, Allow Dispel/Remove Magic to take down Globes of Invulnerability, PnP Color Spray, PnP Dimension Door, Magical arrows and bolts deal bonus damage equal to their enchantment level, Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere, Restore innate disease immunity to Paladins, Rangers' Animal Empathy improves with experience, Additional racial traits for Dwarves, Additional racial traits for Gnomes, PnP Fiends -> Mod-added fiends are also affected, Further Revised Fiend Summoning, Fiendish gating, PnP Undead, PnP Mephits, PnP Fey creatures, Revised Call Woodland Beings spell, PnP Elementals, Increase the Hit Dice of Elemental Princes, Allow Breach to take down Stoneskin effects applied by items, Instant casting for warrior innates, Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time, Regain Bhaalpowers in ToB, Make druidic shapeshifting uninterruptable, Make Death Ward protect against Vorpal Hits, Restore the Dispel Magic vulnerability to Nishruu and Hakeashars, Make alignment detection spells more accurate, Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings, Unbiased quest rewards, Use Icewind Dale's Dimension Door animation -> Slow animation speed (matches BG2), Change the appearance of Valygar's armor, Change the appearance of the Robe of Vecna, Distinctive creature coloring, Distinctive creature soundsets, Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999), BG2-style icons for aTweaks content.
Lilura1 note: This mod kicks ass, but avoid the Fiendish Gating component unless you're supremely confident.
• Widescreen Mod (v3.07): For the original Infinity Engine. This can be helpful if your display hardware does not properly auto-scale fullscreen to 800*600. I play at 800*600 max.
1280*720 is tolerable on 1080p displays, too.
Note that fog of war for IE games is fixed to 640*480, so playing at high resolutions offers no benefit. In fact, it's worse because the UI doesn't scale and the sprites and text are too small.
Widescreen mods are overrated for 2d games. It's hilarious to see people going to so much trouble to take their screencaps and make their videos, but it's like looking into a tunnel. DUMB.
• One Pixel Productions (v4.1.0): Core paperdolls, Extended palette entries -> Full install (recommended), Avatar fixes, Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II, Thieves Galore -> BGII - Unique Thief Avatars, Softer Spell Effects, Core content patches, Consistent spell and scroll icons, Spell tweaks, Restored flame sword animations, Legacy Shields, Additional Shield Animations (core), Wizards' Staves (core), Increased paperdoll object variety (core), Core updates and item patches, Improved projectile effects, Fixed animations for solars and elementals, Miscellaneous content fixes.
Lilura1 note: Unfortunately, just like SCS, this mod has become a bloated monstrosity in dire need of a LITE version. There should be a simple option: "Make BG2 look as much like BG1 as possible, without all the bells and whistles of 1PP".
• Generalized Biffing: (link) Override not yet biffed: once biffed, subsequent edits can no longer be made. Why biff override? +framerate, -loadtimes.
• BG2 Improved GUI (link) Imp. GUI should be installed after 1PP, though it can be installed before 1PP if, and only IF, the GUI modifications of 1PP are NOT being installed.
Note to modder/s: It would be nice if we could vertically extend the dialogue window / combat feedback window by more than just one-third of the screen. 100% would be great.
Loot Panel -> Classic mode: 1, Colorize icon of not memorized scrolls: 1, Hide "Write magic" button for already known spells and for opposition schools: 1, Show Hit Points on NPC/Party -> All NPC + Party: 1, THAC0 and Damage info on Inventory screen: 1, Dark portraits on party when dragging not allowed item: 1, Show Total Roll on Character Generation screen: 1, Journal with folding quests -> Large text area: 1.
• Mute Tooltip Unfurling Sound. DIY. Record empty *.wav, name file to PAPER.WAV, and place in Override folder.
TobEx - Core: Beta 0025, Enable Animation Attack Sounds: Beta 0025, Make All Attack Animations Genuine Attacks: Beta 0025.
How about the ability to disable auto-saves?
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